Chess

Conditions to win : Capture (checkmate) the opponent's king.

How to play :

First, let's cover what the pieces are. In the first row (the bottom row), you have the rook, knight, bishop, queen, king, bishop, knight, and rook. The second row consists entirely of pawns.

The rook can move in a straight line horizontally or vertically. The knight can move two spaces horizontally or vertically, then one space perpendicular. The bishop can move in one direction diagonally. The queen can move diagonally, vertically, and horizontally. The king can only move one square in any direction. Pawns can move horizontally forward two squares from the starting position, one square as long as there is no other piece, and diagonally one square to take another piece. Moving diagonally is the only way for a pawn to take a piece. Note that none of the pieces can move if there's another piece in the way except for the knight.

When your piece lands on the other player's piece, it's yours, and vice versa.

To checkmate the king, you have to make it so that anywhere it moves, it will get "caught" by your piece.

Special move - Castling : When your rooks are in their original positions, the king can move two spaces towards the rook, and the rook moves over the first space the king went through. None of these pieces (the rook and the king) must have been moved and there must be nothing in between.

Special moves

  • Promotions : When a pawn reaches the opponent's side of the board (the row furthest from you), it gets turned into a queen.
  • Castling: The king moves two squares toward one of his rooks and then the rook is placed on the other side of the king. Castling consists of moving the king two squares on its first rank toward either one of the original rooks, then moving the rook onto the square over which the king crossed. Castling is allowed only when neither the king nor the castling rook has previously moved, when no squares between them are occupied, when the king is not in check, and when the king will not move across or end its movement on a square that is under enemy control.
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